SPECULATIVE DESIGN
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Text SDs play with the uncertainty of the future should include that much of this uncertainty advances an urgency to trouble time and to produce collective imaginaries able to directly stir up the present instead of proposing future projections of the wor
SD’s play with the uncertainty of the future should include that much of this uncertainty advances an urgency to trouble time and to produce collective imaginaries able to directly stir up the present, instead of proposing future projections of the world.
When it comes to understanding the position that SD wants to assume, we have to start by addressing our susceptibility to view art and design as purely representational. Usually, this perspective sees creative outcomes as only reflections of the world, without having an actual effect on it.
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Text The way in which in the rays spring out from the presentpoint seem to delineate projections mirrorings of the present without any possibility of affect Moreover the projects diligently referenced throughout the book Speculative Everything 2013 as exa
The way in which in the rays spring out from the present-point seem to delineate projections (mirrorings) of the present without any possibility of affect. Moreover, the projects diligently referenced throughout the book "Speculative Everything" (2013) as examples of speculation, seem to cast the core of SD further away from reality.
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Text Dunne and Raby suggest that we need to shift from designing applications to designing implications by creating imaginary products and services that situate these new developments within everyday cultureIn my reading of this quote SD needs to operate
Dunne and Raby suggest that “[…] we need to shift from designing applications to designing implications by creating imaginary products and services that situate these new developments within everyday culture.” In my reading of this quote, SD needs to operate with(in) the present and I believe PPPP does not convey to this intention, as it is limited by a wrong perspective.
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Text Traditional design mainly operates in the Probable cone as it extrapolates on what is likely to happen and is conditioned by current trends and constraintsThe cone of Plausible futures designates what could happen through scientific discoveries or al
Traditional design mainly operates in the Probable cone, as it extrapolates on what is likely to happen and is conditioned by current trends and constraints.
The cone of Plausible futures designates what could happen through scientific discoveries or alternate social practices.
The widest cone represents the Possible future, the field of the speculative culture—writing, cinema, science fiction, social fiction.
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Text In an attempt to delineate where SD situates itself Anthony Dunne and Fiona Raby evoke The Futures Conea diagram first introduced by futurologist Stuart Candy and later adapted by the two designers under the namePPPPThe diagram illustrates a horizont
In an attempt to delineate where SD situates itself, Anthony Dunne and Fiona Raby evoke “The Futures Cone”, a diagram first introduced by futurologist Stuart Candy and later adapted by the two designers under the name“ PPPP”. The diagram illustrates a horizontally positioned cone, whose vertex is designated by the Present and from where different future possibilities take off.
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Text Art and design also find themselves in the front line when it comes to finding alternative metaphors to present circumstances Speculative approaches in design aim to open up various pluralities and justified distortions focusing on some unlikely but
Art and design also find themselves in the front line when it comes to finding alternative metaphors to present circumstances. Speculative approaches in design aim to open up various pluralities and justified distortions, focusing on some unlikely but not difficult to envision future dimensions. Given their propensity for inclusiveness, these scenarios strive to make the spectator part of the apparatus of a future-fiction by means of suspension of disbelief.