Fire vessel series
Component
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Embed: https://vimeo.com/281207513
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Text ReferencesJos Stam RealTime Fluid Dynamics for Games Proceedings of the Game Developer Conference March 2003Knut Erik Samuel Rdal Geir Storli Physically Based Simulation and Visualization of Fire in RealTime using the GPU NTNU June 2006
References
Jos Stam. "Real-Time Fluid Dynamics for Games". Proceedings of the Game Developer Conference, March 2003.
Knut Erik Samuel, Rødal Geir Storli. Physically Based Simulation and Visualization of Fire in Real-Time using the GPU. NTNU, June 2006
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Text Fire vessel 2Materials 3D Printed housing LEDs STM32F103 Latte panda SBC Custom PCBSoftware Openframeworks OpenGL HAL CProduced with support from the Korea Foundation for the Advancement of Science Creativity Seoul
Fire vessel 2
Materials: 3D Printed housing, LEDs, STM32F103, Latte panda SBC, Custom PCB
Software: Openframeworks, OpenGL, HAL, C
Produced with support from the Korea Foundation for the Advancement of Science & Creativity, 한국과학창의재단, Seoul
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Text Fire vessel 1Materials Glass dome 3D Printed housing LEDs Udoo x86 Arduino 101 Custom PCBSoftware Openframeworks OpenGL Arduino CProduced with support from the Korea Foundation for the Advancement of Science Creativity Seoul
Fire vessel 1
Materials: Glass dome, 3D Printed housing, LEDs, Udoo x86, Arduino 101, Custom PCB
Software: Openframeworks, OpenGL, Arduino, C
Produced with support from the Korea Foundation for the Advancement of Science & Creativity, 한국과학창의재단, Seoul