Objectives and solutionsInitially, a fluid simulation was implemented in a two-dimensional space to make particles move along the fluid movement. The fluid motion was generated by the spark ignition algorithm. The fluid space was expanded in 3D to create a fluid space and implement the movement of the particle inside the space.To display the fire on the screen on the LED cube, it is necessary to convert the shape of the visible fireworks into a form that can be transmitted to the LED. Since the LED Cube has a resolution of 8x8x16 and the individual LEDs are fixed, the coordinates of each LED and grid of the space where the fire is displayed must match. In addition, the brightness of the flame on the fluid field must be calculated and transmitted to the corresponding LED.
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